Commit 727ed535 authored by Christopher Silva's avatar Christopher Silva

add pictures and a video and draft:false

parent eadd572a
......@@ -2,6 +2,7 @@
title: "Untitled Roguelike Update 1"
date: 2018-11-09T00:49:54-06:00
draft: false
tags: ["game", "roguelike", "programming"]
---
## Possible Names and Mechanics
......@@ -62,4 +63,4 @@ Now that there's a simple ai and a slightly better ui, it's starting to be a lit
game using termion renderer
![game using tcod renderer](/img/update1_tcod.png)
game using tcod renderer
\ No newline at end of file
game using tcod renderer
---
title: "Untitled Roguelike Update 2"
date: 2018-11-15T18:20:52-06:00
draft: true
draft: false
tags: ["game", "roguelike", "programming"]
---
This week I worked to add some actual gameplay elements.
......@@ -107,6 +108,18 @@ After playing with the map view for a while I decided that I want a map generato
- make "in view" panel only show monsters and what you're standing on
- add mouse move/look
SCREENSHOT GAME, MESSAGE LOG, AND INVENTORY MENUS
VIDEO OF SOME GAMEPLAY
VIDEO OF GENERATOR VIEWER
## Screenshots and a Video
![main game menu](/img/update2_main_screen.png)
Main Game Menu
![inventory menu](/img/update2_inventory_screen.png)
Inventory Menu
![message log menu](/img/update2_message_log_screen.png)
Message Log Menu
<iframe width="658" height="329"
src="https://www.youtube.com/embed/tVPmghyo1q8" allowfullscreen>
</iframe>
A short video of gameplay
......@@ -88,6 +88,12 @@
......
......@@ -15,7 +15,7 @@
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......@@ -91,6 +91,12 @@
......@@ -173,6 +179,14 @@
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<span class="meta"><time datetime='2018-11-15T18:20:52-06:00'>Nov 15, 2018</time></span>
<a href="https://csos95.com/blog/untitled-roguelike-update-2/"><span>Untitled Roguelike Update 2</span></a>
</li>
<li class="post-item">
<span class="meta"><time datetime='2018-11-09T00:49:54-06:00'>Nov 9, 2018</time></span>
......
......@@ -6,11 +6,22 @@
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<title>Untitled Roguelike Update 2</title>
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<pubDate>Thu, 15 Nov 2018 18:20:52 -0600</pubDate>
<guid>https://csos95.com/blog/untitled-roguelike-update-2/</guid>
<description>This week I worked to add some actual gameplay elements.
Items and Effects The major addition is an item and effect system split among three definition files:
item_types - whether an item is consumable, has a cost, and what character is displayed effects - what stat is affected, is it increased or decreased, is it permanent, and is it cumulative items - defines the color, item type, the effects, and their values and durations (ex: &amp;ldquo;regen 1 10&amp;rdquo; heals 1hp per turn for 1 turns) When the game starts it loads these three files and combines them to create a hashmap of item definitions.</description>
</item>
<item>
<title>Untitled Roguelike Update 1</title>
<link>https://csos95.com/blog/untitled-roguelike-update-1/</link>
......
......@@ -95,6 +95,12 @@ Some examples of possible names from me spitballing ideas at 1am:
......@@ -266,6 +272,18 @@ game using tcod renderer</p>
<br>
<div class="tags">
<strong>Tags:</strong>
<a href="/tags/game">game</a>
<a href="/tags/roguelike">roguelike</a>
<a href="/tags/programming">programming</a>
</div>
<br />
<p class="back-to-posts"><a href="/blog">Back to posts</a></p>
</div>
<br>
......
This diff is collapsed.
......@@ -95,6 +95,12 @@ Theme/Core Mechanic I have not yet decided on a solid theme/core mechanic." />
......
......@@ -16,7 +16,7 @@
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......@@ -92,6 +92,12 @@
......@@ -182,6 +188,14 @@
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<span class="meta"><time datetime='2018-11-15T18:20:52-06:00'>Nov 15, 2018</time></span>
<a href="https://csos95.com/blog/untitled-roguelike-update-2/"><span>Untitled Roguelike Update 2</span></a>
</li>
<li class="post-item">
<span class="meta"><time datetime='2018-11-09T00:49:54-06:00'>Nov 9, 2018</time></span>
<a href="https://csos95.com/blog/untitled-roguelike-update-1/"><span>Untitled Roguelike Update 1</span></a>
......
......@@ -6,11 +6,22 @@
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<guid>https://csos95.com/blog/untitled-roguelike-update-2/</guid>
<description>This week I worked to add some actual gameplay elements.
Items and Effects The major addition is an item and effect system split among three definition files:
item_types - whether an item is consumable, has a cost, and what character is displayed effects - what stat is affected, is it increased or decreased, is it permanent, and is it cumulative items - defines the color, item type, the effects, and their values and durations (ex: &amp;ldquo;regen 1 10&amp;rdquo; heals 1hp per turn for 1 turns) When the game starts it loads these three files and combines them to create a hashmap of item definitions.</description>
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<item>
<title>Untitled Roguelike Update 1</title>
<link>https://csos95.com/blog/untitled-roguelike-update-1/</link>
......
......@@ -92,6 +92,12 @@ images" />
......
......@@ -91,6 +91,12 @@ Ingredients 2lb medium onions, halved lengthwise, then thinly sliced lengthwise
......
......@@ -91,6 +91,12 @@
......
......@@ -91,6 +91,12 @@ Ingredients 1&frasl;4 cup butter 1 (16 ounce) package sliced mushrooms 1&frasl;
......
......@@ -2,6 +2,11 @@
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......@@ -33,7 +38,7 @@
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......@@ -44,13 +49,13 @@
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......@@ -62,7 +67,7 @@
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......@@ -74,7 +79,7 @@
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......
......@@ -15,7 +15,7 @@
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......@@ -91,6 +91,12 @@
......@@ -180,6 +186,10 @@
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<li><a href="/blog/untitled-roguelike-update-2/">Untitled Roguelike Update 2</a></li>
<li><a href="/blog/untitled-roguelike-update-1/">Untitled Roguelike Update 1</a></li>
<li><a href="/blog/untitled-roguelike/">Untitled Rogulike</a></li>
</ul>
......
......@@ -6,11 +6,34 @@
<description>Recent content in Game on Christopher Silva</description>
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<title>Untitled Roguelike Update 2</title>
<link>https://csos95.com/blog/untitled-roguelike-update-2/</link>
<pubDate>Thu, 15 Nov 2018 18:20:52 -0600</pubDate>
<guid>https://csos95.com/blog/untitled-roguelike-update-2/</guid>
<description>This week I worked to add some actual gameplay elements.
Items and Effects The major addition is an item and effect system split among three definition files:
item_types - whether an item is consumable, has a cost, and what character is displayed effects - what stat is affected, is it increased or decreased, is it permanent, and is it cumulative items - defines the color, item type, the effects, and their values and durations (ex: &amp;ldquo;regen 1 10&amp;rdquo; heals 1hp per turn for 1 turns) When the game starts it loads these three files and combines them to create a hashmap of item definitions.</description>
</item>
<item>
<title>Untitled Roguelike Update 1</title>
<link>https://csos95.com/blog/untitled-roguelike-update-1/</link>
<pubDate>Fri, 09 Nov 2018 00:49:54 -0600</pubDate>
<guid>https://csos95.com/blog/untitled-roguelike-update-1/</guid>
<description>Possible Names and Mechanics I spent some time this week thinking about a name and what kind of mechanics I want to have.
I am using That Time I Got Reincarnated as a Slime as my inspiration so I want to incorporate that into the name.
Some examples of possible names from me spitballing ideas at 1am:
That Time I Played a Roguelike That Time I Got Killed in a Roguelike That Time I Died in a Roguelike In the manga, most monsters are nameless.</description>
</item>
<item>
<title>Untitled Rogulike</title>
<link>https://csos95.com/blog/untitled-roguelike/</link>
......
......@@ -15,7 +15,7 @@
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......@@ -91,6 +91,12 @@
......@@ -180,14 +186,14 @@
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<li><a href="/tags/soup/">Soup</a></li>
<li><a href="/tags/game/">Game</a></li>
<li><a href="/tags/programming/">Programming</a></li>
<li><a href="/tags/roguelike/">Roguelike</a></li>
<li><a href="/tags/soup/">Soup</a></li>
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......
......@@ -6,7 +6,7 @@
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......@@ -23,7 +23,7 @@
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......@@ -32,7 +32,7 @@
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......
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......@@ -91,6 +91,12 @@
......@@ -180,6 +186,10 @@
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<li><a href="/blog/untitled-roguelike-update-2/">Untitled Roguelike Update 2</a></li>
<li><a href="/blog/untitled-roguelike-update-1/">Untitled Roguelike Update 1</a></li>
<li><a href="/blog/untitled-roguelike/">Untitled Rogulike</a></li>
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......
......@@ -6,11 +6,34 @@
<description>Recent content in Programming on Christopher Silva</description>
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<title>Untitled Roguelike Update 2</title>
<link>https://csos95.com/blog/untitled-roguelike-update-2/</link>
<pubDate>Thu, 15 Nov 2018 18:20:52 -0600</pubDate>
<guid>https://csos95.com/blog/untitled-roguelike-update-2/</guid>
<description>This week I worked to add some actual gameplay elements.
Items and Effects The major addition is an item and effect system split among three definition files:
item_types - whether an item is consumable, has a cost, and what character is displayed effects - what stat is affected, is it increased or decreased, is it permanent, and is it cumulative items - defines the color, item type, the effects, and their values and durations (ex: &amp;ldquo;regen 1 10&amp;rdquo; heals 1hp per turn for 1 turns) When the game starts it loads these three files and combines them to create a hashmap of item definitions.</description>
</item>
<item>
<title>Untitled Roguelike Update 1</title>
<link>https://csos95.com/blog/untitled-roguelike-update-1/</link>
<pubDate>Fri, 09 Nov 2018 00:49:54 -0600</pubDate>
<guid>https://csos95.com/blog/untitled-roguelike-update-1/</guid>
<description>Possible Names and Mechanics I spent some time this week thinking about a name and what kind of mechanics I want to have.
I am using That Time I Got Reincarnated as a Slime as my inspiration so I want to incorporate that into the name.
Some examples of possible names from me spitballing ideas at 1am:
That Time I Played a Roguelike That Time I Got Killed in a Roguelike That Time I Died in a Roguelike In the manga, most monsters are nameless.</description>
</item>
<item>
<title>Untitled Rogulike</title>
<link>https://csos95.com/blog/untitled-roguelike/</link>
......
......@@ -15,7 +15,7 @@
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<meta property="og:type" content="website" />
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......@@ -91,6 +91,12 @@
......@@ -180,6 +186,10 @@
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<li><a href="/blog/untitled-roguelike-update-2/">Untitled Roguelike Update 2</a></li>
<li><a href="/blog/untitled-roguelike-update-1/">Untitled Roguelike Update 1</a></li>
<li><a href="/blog/untitled-roguelike/">Untitled Rogulike</a></li>
</ul>
......
......@@ -6,11 +6,34 @@
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<title>Untitled Roguelike Update 2</title>
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<pubDate>Thu, 15 Nov 2018 18:20:52 -0600</pubDate>
<guid>https://csos95.com/blog/untitled-roguelike-update-2/</guid>
<description>This week I worked to add some actual gameplay elements.
Items and Effects The major addition is an item and effect system split among three definition files:
item_types - whether an item is consumable, has a cost, and what character is displayed effects - what stat is affected, is it increased or decreased, is it permanent, and is it cumulative items - defines the color, item type, the effects, and their values and durations (ex: &amp;ldquo;regen 1 10&amp;rdquo; heals 1hp per turn for 1 turns) When the game starts it loads these three files and combines them to create a hashmap of item definitions.</description>
</item>
<item>
<title>Untitled Roguelike Update 1</title>
<link>https://csos95.com/blog/untitled-roguelike-update-1/</link>
<pubDate>Fri, 09 Nov 2018 00:49:54 -0600</pubDate>
<guid>https://csos95.com/blog/untitled-roguelike-update-1/</guid>
<description>Possible Names and Mechanics I spent some time this week thinking about a name and what kind of mechanics I want to have.
I am using That Time I Got Reincarnated as a Slime as my inspiration so I want to incorporate that into the name.
Some examples of possible names from me spitballing ideas at 1am:
That Time I Played a Roguelike That Time I Got Killed in a Roguelike That Time I Died in a Roguelike In the manga, most monsters are nameless.</description>
</item>
<item>
<title>Untitled Rogulike</title>
<link>https://csos95.com/blog/untitled-roguelike/</link>
......
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