add theme/core mechanic section

parent d506e27c
......@@ -11,6 +11,22 @@ It is something that I have wanted to do for quite a while, but could never find
I am learning Rust right now and the best way for me to do that is to find a project that I care about.
So, this is a perfect opportunity finally make a roguelike.
## Theme/Core Mechanic
I have not yet decided on a solid theme/core mechanic.
I recently read through the manga "That Time I Got Reincarnated As A Slime" in which the main character is stabbed in the first episode and as he dies there is a back and forth with a voice that responds to his thoughs granting him abilities.
The end result is him becoming a slime with the ability to consume enemies to gain their abilities and analyze things he consumes to combine or recreate them.
I want to incorporate something similar into my roguelike.
My ideas right now are:
- on death reincarnate with abilities based on how you died/what you accomplished
would this be easily cheesable?
- absorb enemies to gain abilities
make non-permanent/overwrite with new abilities
- mimic absorbed enemies
get their abilities and maybe enemies of same type don't attack
## Prototypes
Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed.
I wanted to make some sort of name generator, map generator, and find a good library to use for graphics.
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......@@ -20,7 +20,7 @@
<description>Introduction A few weeks ago I began working on a roguelike game.
It is something that I have wanted to do for quite a while, but could never find the time.
I am learning Rust right now and the best way for me to do that is to find a project that I care about. So, this is a perfect opportunity finally make a roguelike.
Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed.</description>
Theme/Core Mechanic I have not yet decided on a solid theme/core mechanic.</description>
</item>
</channel>
......
......@@ -12,13 +12,13 @@
<meta name="description" content="Introduction A few weeks ago I began working on a roguelike game.
It is something that I have wanted to do for quite a while, but could never find the time.
I am learning Rust right now and the best way for me to do that is to find a project that I care about. So, this is a perfect opportunity finally make a roguelike.
Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed.">
Theme/Core Mechanic I have not yet decided on a solid theme/core mechanic.">
<meta property="og:title" content="Untitled Rogulike" />
<meta property="og:description" content="Introduction A few weeks ago I began working on a roguelike game.
It is something that I have wanted to do for quite a while, but could never find the time.
I am learning Rust right now and the best way for me to do that is to find a project that I care about. So, this is a perfect opportunity finally make a roguelike.
Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed." />
Theme/Core Mechanic I have not yet decided on a solid theme/core mechanic." />
<meta property="og:type" content="article" />
<meta property="og:url" content="https://blog.csos95.com/blog/untitled_roguelike/" /><meta property="article:published_time" content="2018-11-03T22:53:40-05:00"/>
<meta property="article:modified_time" content="2018-11-03T22:53:40-05:00"/>
......@@ -191,6 +191,26 @@ It is something that I have wanted to do for quite a while, but could never find
I am learning Rust right now and the best way for me to do that is to find a project that I care about.
So, this is a perfect opportunity finally make a roguelike.</p>
<h2 id="theme-core-mechanic">Theme/Core Mechanic</h2>
<p>I have not yet decided on a solid theme/core mechanic.<br />
I recently read through the manga &ldquo;That Time I Got Reincarnated As A Slime&rdquo; in which the main character is stabbed in the first episode and as he dies there is a back and forth with a voice that responds to his thoughs granting him abilities.<br />
The end result is him becoming a slime with the ability to consume enemies to gain their abilities and analyze things he consumes to combine or recreate them.</p>
<p>I want to incorporate something similar into my roguelike.<br />
My ideas right now are:</p>
<ul>
<li>on death reincarnate with abilities based on how you died/what you accomplished<br />
would this be easily cheesable?</li>
<li>absorb enemies to gain abilities<br />
make non-permanent/overwrite with new abilities</li>
<li>mimic absorbed enemies<br />
get their abilities and maybe enemies of same type don&rsquo;t attack</li>
</ul>
<h2 id="prototypes">Prototypes</h2>
<p>Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed.
I wanted to make some sort of name generator, map generator, and find a good library to use for graphics.</p>
......
......@@ -20,7 +20,7 @@
<description>Introduction A few weeks ago I began working on a roguelike game.
It is something that I have wanted to do for quite a while, but could never find the time.
I am learning Rust right now and the best way for me to do that is to find a project that I care about. So, this is a perfect opportunity finally make a roguelike.
Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed.</description>
Theme/Core Mechanic I have not yet decided on a solid theme/core mechanic.</description>
</item>
</channel>
......
......@@ -20,7 +20,7 @@
<description>Introduction A few weeks ago I began working on a roguelike game.
It is something that I have wanted to do for quite a while, but could never find the time.
I am learning Rust right now and the best way for me to do that is to find a project that I care about. So, this is a perfect opportunity finally make a roguelike.
Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed.</description>
Theme/Core Mechanic I have not yet decided on a solid theme/core mechanic.</description>
</item>
</channel>
......
......@@ -20,7 +20,7 @@
<description>Introduction A few weeks ago I began working on a roguelike game.
It is something that I have wanted to do for quite a while, but could never find the time.
I am learning Rust right now and the best way for me to do that is to find a project that I care about. So, this is a perfect opportunity finally make a roguelike.
Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed.</description>
Theme/Core Mechanic I have not yet decided on a solid theme/core mechanic.</description>
</item>
</channel>
......
......@@ -20,7 +20,7 @@
<description>Introduction A few weeks ago I began working on a roguelike game.
It is something that I have wanted to do for quite a while, but could never find the time.
I am learning Rust right now and the best way for me to do that is to find a project that I care about. So, this is a perfect opportunity finally make a roguelike.
Before I rushed into it I wanted to make prototypes of a few different systems that I though would be needed.</description>
Theme/Core Mechanic I have not yet decided on a solid theme/core mechanic.</description>
</item>
</channel>
......
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